📦 v8.0.0 v8.0.0
Added the new Companions system, including adoption, Bonding Points, companion care, shops, PvE and voyage integration, profile display, and quality-of-life fixes.
Companions
10 changes
/companion adopt
Adopt one loyal companion from The Docks and give them a name.
/companion view
View your companion or another pirate's companion.
/companion shop
Visit the companion shop to buy food, medicine, revival items, and companion-related goods.
/companion interact
Interact with your companion and use owned food, medicine, or revival items.
/companion manage
Manage your companion with options such as rename, revive, and release.
/companion leaderboard
View the top companions based on current Bonding Points.
Bonding Points
Companions now earn Bonding Points through gameplay. BP unlocks companion potential over time.
Companion HP
Companions now have HP, can be cared for with items, and can fall if neglected.
Companion Bonuses
Living companions can provide small bonuses that increase gradually as their potential grows.
Companion Naming Filter
Added validation and profanity filtering for companion names.
Integrations
7 changes
/profile Companions
Profiles now show the user's current companion and Bonding Points.
/voyagestatus Companions
Voyage status now shows companion progress from the last claimed voyage batch.
Voyage Companion Progress
Claimed voyages can now grant Bonding Points and apply companion HP damage.
Voyage Companion Bonuses
Companion bonuses can now affect voyage rewards while the companion is alive.
PvE Companion Progress
PvE can now grant companion Bonding Points and apply companion HP damage based on battle progress.
PvE Result Feedback
PvE result messages can now show companion Bonding Points gained and HP lost.
PvE Companion Bonuses
Companion bonuses can now affect PvE rewards while the companion is alive.
Balance
5 changes
Daily Bonding Point Limit
Companions can earn up to 50 Bonding Points per UTC day.
Full Potential
Companions reach full potential at 5,000 Bonding Points. BP can continue increasing beyond this for leaderboards and long-term progress.
Voyage Bonding
Every 3 claimed voyages gives +1 BP and applies -5 HP to the companion.
PvE Bonding
Each defeated PvE boss gives +3 BP. Each completed PvE wave applies -1 HP to the companion.
Companion Decay
Companions lose 1 HP per hour through passive decay. Activity damage cannot directly reduce a companion below 1 HP.
Quality of Life
4 changes
Companion Visibility
Companion embeds are public by default, while buttons and dropdowns remain locked to the command user.
Companion Shop Navigation
The companion shop is split into clear categories for companions, food, medicine, and revival items.
Companion Item Usage
Food, medicine, and revival items now use the user's owned companion inventory.
Fallen Companion Feedback
Voyage status can now show when a companion has fallen and point users toward /companion manage.
Bug Fixes
8 changes
/diceroll Result Text
Fixed dice roll result text showing unresolved translation placeholders.
/guessnumber Flow
Updated Guess the Number to use buttons so players have time to make a guess.
/guessnumber Result Text
Fixed Guess the Number result text so it no longer shows conflicting correct and wrong messages.
/memorymatch Final Match
Fixed a race/display issue where Memory Match could finish before the last match was properly shown.
/myship Condition
Fixed destroyed ships being shown as Good condition.
/myship Repair Feedback
Fixed ship repair feedback and costs not properly reflecting ships with higher maximum HP.
/myship Resource Display
Improved repair resource formatting so repair messages consistently show resource emojis and names.
Voyage Achievement Sync
Re-synced voyage achievement progress with current voyage totals.