📦 v8.2.0 v8.2.0
Improved PvE reward scaling, difficulty balance, battle embeds, action handling, stat tracking, and backend reliability.
Balance
6 changes
PvE Reward Scaling
Fixed an issue where PvE rewards did not scale properly with the amount of waves and bosses completed.
Battle Length Rewards
PvE rewards now scale based on battle length, so longer battles should feel more rewarding.
Difficulty Rewards
Riskier PvE difficulties now provide better rewards to better match the added challenge.
Difficulty Balance
Fixed an issue where PvE difficulties did not affect combat balance clearly enough.
Difficulty Differences
Easy, Normal, and Risky now have clearer differences in boss HP, enemy damage, player damage, and enemy targeting.
Solo Easy Battles
Easy 1-boss battles should remain very doable for solo players, while Risky should feel more high-risk and high-reward.
PvE UI
7 changes
Reward Preview Accuracy
Fixed inaccurate PvE reward previews so expected rewards better match the selected difficulty and battle length.
Battle Reward Preview
PvE reward previews now appear inside the active battle embeds instead of the lobby creation embed.
Lobby Creation Embed
Cleaned up the PvE lobby creation embed by removing reward preview information from it.
Started Lobby Buttons
Fixed PvE lobby buttons staying usable after a battle had already started.
Boss Wave Feedback
Boss wave embeds now update after each resolved round, showing updated boss HP and player HP or armor.
Wave Titles
PvE wave embeds now include the selected difficulty in the title.
Action Feedback
PvE action buttons no longer send extra confirmation messages, reducing message clutter during battles.
Stats
3 changes
Damage Taken Tracking
Improved PvE stat tracking for damage taken during battles.
Healing Tracking
Improved PvE stat tracking for healing done during battles.
Armor Blocking Tracking
Improved PvE stat tracking for armor blocking during battles.
Reliability
3 changes
PvE Message Updates
Reduced unnecessary PvE battle message updates during active battles.
PvE Backend Reliability
Improved PvE backend reliability around battle flow, tracking, and lobby state handling.
Boss Wave Updates
Fixed boss waves not giving clear live feedback during longer fights.